
Thursday, November 12
Wednesday, November 11
Tuesday, November 10
Eurhopeless
Whilst traveling around Europe I took 96 photos, across four disposable cameras. Four disposable cameras I bought from a pound shop, and look where it got me.


Monday, November 9
I'm eating, you's a waiter
The weekend was super through and through, and this week is slowly shaping up too! This should be interesting:


Friday, November 6
Wednesday, November 4
£3.50
One of the only video games I have truly been transfixed by, not involving a skateboard, is Eternal Darkness. I owned it a few years ago, but have since sold it along with all my other GameCube games. I never completed it, but the progress I did make was enthralling.
"The game's setting is centered around a mansion in Rhode Island, the home of the protagonist Alexandra Roivas' grandfather and the mysterious book known as the "Tome of Eternal Darkness" that Alexandra finds there. The game is presented in a third-person action-adventure perspective in which the player must navigate a number of locations as twelve characters spanning different time periods. The game utilizes unique "sanity effects" to enhance the gameplay."
It's these "sanity effects" that set this game apart from any other I have played, the concept of which is actually patented by Nintendo! Within the game your character occupies a "sanity meter", a green bar which is depleted under various conditions, generally when you encounter an enemy. Although it can be restored, if the bar falls low, gameplay will adjust to reflect the character's "insanity". However, it's not just your average spooky sounds and whatnot, the game genuinely attempts to infiltrate your perception too. It will adjust your televisions volume alongside a false volume slider, instruct you to reinsert the game disc when there is no need, and much more. I can't wait!


"The game's setting is centered around a mansion in Rhode Island, the home of the protagonist Alexandra Roivas' grandfather and the mysterious book known as the "Tome of Eternal Darkness" that Alexandra finds there. The game is presented in a third-person action-adventure perspective in which the player must navigate a number of locations as twelve characters spanning different time periods. The game utilizes unique "sanity effects" to enhance the gameplay."
It's these "sanity effects" that set this game apart from any other I have played, the concept of which is actually patented by Nintendo! Within the game your character occupies a "sanity meter", a green bar which is depleted under various conditions, generally when you encounter an enemy. Although it can be restored, if the bar falls low, gameplay will adjust to reflect the character's "insanity". However, it's not just your average spooky sounds and whatnot, the game genuinely attempts to infiltrate your perception too. It will adjust your televisions volume alongside a false volume slider, instruct you to reinsert the game disc when there is no need, and much more. I can't wait!


Tuesday, November 3
Welcome More
Today was a good day! I woke up around half 10am and felt super, after not having slept for around 35 hours. Then after a small pepperoni pizza, a few glasses of orange juice and some communication I agreed to meet Callum in town at half 2pm. In the end, Callum just met me here so we walked down through the cemetery in the sun together.
Our first stop was the bank for Callum, then to Jessops to hand over 4 of my 10 disposable cameras waiting to be developed. After that, we found out the library is shut on Mondays and went in every shop that sold trousers. We also went in one of those nameless pop-up shops that sell anything, but mostly things with Tupac's face or a weed leaf on. I bought one of the latter, some cannabis incense. Not because I think it's going to smell similar, let alone pleasant, but just because they all smelt the same and I thought at least the idea was funny.
Just as things were starting to wind down - Stefan, Tom and James met us! We explored Computer Exchange and exchanged tales of Saturday night (Matt's Halloween party, but that's another story), I even thought about buying some GameCube games! We also visited HMV and I got to play You & Me on Guitar Hero 5, which was surreal. Eventually it grew close to 5pm and after a few bites of Stefan's stolen sausages - James, Stefan, Tom and I left for band practice.
We each arrived to our own favourite brew, down to the sugars and milk! Josh had made me black coffee no sugar, a favourite forged in Europe. Fast forward all that sound, Tom dropped me home. Since then I've watched TV and eaten two poached eggs and a bowl of Fruit 'n Fibre, but more importantly had a very long conversation with my Mum and an even longer one with Jess. It's almost 5am now, having spent the last hour frantically filling three A4 pages with biro, feeling increasingly crazy. Until I discovered this and relaxed:


PS. I like to type.
Our first stop was the bank for Callum, then to Jessops to hand over 4 of my 10 disposable cameras waiting to be developed. After that, we found out the library is shut on Mondays and went in every shop that sold trousers. We also went in one of those nameless pop-up shops that sell anything, but mostly things with Tupac's face or a weed leaf on. I bought one of the latter, some cannabis incense. Not because I think it's going to smell similar, let alone pleasant, but just because they all smelt the same and I thought at least the idea was funny.
Just as things were starting to wind down - Stefan, Tom and James met us! We explored Computer Exchange and exchanged tales of Saturday night (Matt's Halloween party, but that's another story), I even thought about buying some GameCube games! We also visited HMV and I got to play You & Me on Guitar Hero 5, which was surreal. Eventually it grew close to 5pm and after a few bites of Stefan's stolen sausages - James, Stefan, Tom and I left for band practice.
We each arrived to our own favourite brew, down to the sugars and milk! Josh had made me black coffee no sugar, a favourite forged in Europe. Fast forward all that sound, Tom dropped me home. Since then I've watched TV and eaten two poached eggs and a bowl of Fruit 'n Fibre, but more importantly had a very long conversation with my Mum and an even longer one with Jess. It's almost 5am now, having spent the last hour frantically filling three A4 pages with biro, feeling increasingly crazy. Until I discovered this and relaxed:


PS. I like to type.
Friday, October 30
Thursday, October 29
Standing on couches
Friday, October 9
Butterflies!

I have just packed my bag for the greatest adventure of my life so far, both in distance and time. It's odd; I haven't been this excited in a long time and as much as I'm focussed on the time away, I'm already thinking about how different life here will seem when I get back.
I have a feeling I'll be talking to this guy every now and then.

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